• Market introduction
    • Market size of gaming and portion of mobile
    • Games segmentation
      • Gamer persona
      • Customer persona
      • Ternds of casusal
        • GenZ
        • Moving to
        • Personalization
      • Gamers segmentation (Related to monitization: Whale, VIP, Non paying, more)
  • Who is our customer: persona - connecting to Dor
  • Why LiveOps and why it sells